Hey! There was no lead really, as we were both able to tackle the tasks needed for the jam. Though, here I worked a bit more on the AI side and Leo worked a bit more on the gameplay side
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I'm not sure what you mean exactly by custom made. The systems used are basically stock unreal as there was no need for more stuff given the time of the game jam. But the behavior themselves are custom for all 3 allies and the enemies. There's a bit of positionning logic with some notion of frontline and stuff like that.
As for joining your project, I'm not sure I'd have the time unfortunately.