Very cool! You really made something very interesting out of very simple, tried and true mechanics. The glass both hurting and alerting the guards if you push boxes into it, is very clever - I don’t recall seeing that anywhere else.
I think there’s a bit of a dissonance between the title and the theme/lore of the game. The game is very fantasy-like, and the title makes me think of Ocean’s 11. Both are fun, it’s the mix that felt odd to me.
The music absolutely slaps! It does get repetitive after a while, but gosh, does it ever slap! Great job!