I like the futuristic aesthetic, but I wasn't able to get farther than a few attacks:
- The only attacks I was able to dodge were the low attacks
- It would have been helpful to have some sort of indicator to know what the timing is supposed to be to dodge an attack
- There was too much wait time between starting a new round and the first attack
- Attacks don't seem to match the music
If you fix the gameplay issues and lean into the futuristic aesthetic, I'm sure this could be fun.