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(+1)

I like the futuristic aesthetic, but I wasn't able to get farther than a few attacks:

  • The only attacks I was able to dodge were the low attacks
  • It would have been helpful to have some sort of indicator to know what the timing is supposed to be to dodge an attack
  • There was too much wait time between starting a new round and the first attack
  • Attacks don't seem to match the music

If you fix the gameplay issues and lean into the futuristic aesthetic, I'm sure this could be fun.