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(1 edit)

The problem isn't paying for the servers, it's setting up the servers. Network isn't really my thing programming wise, and it's especially difficult in Godot 3 (which I'm using for Monster Battlegrounds), which has much less developed online features compared to Godot 4. Therefore my comments on a budget earlier.

(1 edit) (+1)

ahhhhhhh I see I dont use godot

cause I know bandit.rip had a simular proble

If u hire me I will take a look :)