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(1 edit) (+1)

Love this! You’ve got something here, for sure. The mechanic of picking one thing from a pile is very engaging and has a lot of promise.

I wasn’t sure how far I was through the game, so I think that could be made more clear.

And if you plan to go forward with this I would add some risk to counteract the reward. Right now you don’t know how wrong you were until the end of the game. IMHO it could be shown at the time a selection is made, using sound or some juice to shake the screen by an amount that changes based on how less-than-optimal the choice was.