In my situation I do not use the itch app.
My own script only makes one single call every hour.
Anyway, the 429 issue has been fixed for a week or so for me. No changes my end.
I have had a small script running hourly for years, it only exists on my local machine. It simply gets the data for all my games (views, downloads, purchases)
Recently (I noticed today but it seems to have been happening all weekend) it started returning 429 Too Many Requests from openresty.
I revoked my API key and generated a new one, and the script worked one time, and an hour later when it fired again it returned 429 Too Many Requests.
Have there been some changes?
Cheers! I am considering reducing the max multiplier (behind the scenes you’re collecting Jacks that act as the multiplier count, which is part of the reason why the limit is 4, the other part of the reason is the 5 rounds).
The game distills to a balance of:
In traditional Agram the winner is the person who wins the last round—all the other rounds are just preparation for the main event—so even there it’s about playing in a similar style.
Cheers! It already supports 2-player pass and play, from before I added CPU player. I just forced CPU player for the Jam as time was of the essence! I added the start screen about 5 minutes before deadline.
New spooky hardcore high quality graphics coming soon from my friend Fausto Giurescu (there was no time during the Jam as I only learned about it when you published your manual and it showed up in my RSS feed!)
Love this! You’ve got something here, for sure. The mechanic of picking one thing from a pile is very engaging and has a lot of promise.
I wasn’t sure how far I was through the game, so I think that could be made more clear.
And if you plan to go forward with this I would add some risk to counteract the reward. Right now you don’t know how wrong you were until the end of the game. IMHO it could be shown at the time a selection is made, using sound or some juice to shake the screen by an amount that changes based on how less-than-optimal the choice was.
Hi. I just tried it using 2.5.0 in the Simulator and on my Device and it works as intended. In the quiz deck, successive presses of the A button will alternate between showing the answer and moving to the next card. Holding down A will skip through the cards.
Be aware that it’s recommended to use either the crank or the buttons. So if you’ve cranked and the card is partially animated there may be some odd behaviour, as movement of the crank will hide the answer. Dock the crank to correct this. If that’s your problem, please do let me know!
I just donated via the fundraiser page. It felt doubly odd donating to “my” own campaign and using US dollars.
It’s important for me to point out that the donations are automatically passed to the charity by Just Giving. We set up the campaign page and selected a charity, that’s as far as our involvement goes. We definitely do not handle any donation money.
Hi! Thanks for the report. I’ve just tested the game (latest version 1.1 from Catalog) on my device (running 2.5.0 firmware) and after launching I can do all three tutorial levels and the next one that I select myself. At what point does this issue happen for you? Is there any error message? Could you video the crash?
You could try deleting the game’s save data: Settings > Games > Sparrow Solitaire > Delete Game Data (but first please copy it to your PC before deleting it; if the save data does turn out to be the issue we’d like to look at it - thanks!)
This new is much better, quite playable. There is still some slowdown at the beginning of a level (how much depends on how many enemies there are) that eases off as the level becomes more empty, but it’s much less than before. So, thanks!
ps: I’m using Android 11 running on a Nexus 7 (2013). Old, I know, but still very capable and a great book reading tablet.