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This game felt really polished in a lot of ways - the starting screen, the animations for transitions between views, the juice/weight when you hit enemies, there's a lot I really enjoyed about it!

One part of the gameplay really got in the way of having more fun for me:

  • The way that enemies bump you around felt quite frustrating. It didn't seem like there was much counter-play because some enemies seemed to be just as fast as the player, so there wasn't time to run away, turn around, and then shoot. Because of this, it seemed unavoidable to get thrashed around by enemies. A dash mechanic or some way to outplay the enemies would go a long way I think.

If you implemented a way to outplay enemies, and then made enemies spawn faster the higher your combo gets so that playing well gets rewarded, I could see this game being really really fun.

Nice work on the feel and polish.

(+1)

hmmmmm okay, i think ill try to add a mechanic about double tapping direction to dash, also yes there was no enemy progression, originally if you kill and enemy from a spawner, that one spawner will slowly gets faster, but yh im adding these, keep an eye out for an update!