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GM637

357
Posts
12
Topics
66
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A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

yh sorry bout that, i didnt wanna to just block player input when the dialogue is playing but yh accidentally pressing it can happens sometimes

almost softlocked myself lmao, nice concept, the game is weirdly running way faster on my laptop, and some of the ui is overlapping

nice artstyle, i wish you can make it more themed, pretty simple mechanics too

nice and simple

feels like a complete game, all it needs and juice and polish!

great job on the game

nice little game

nice simple game, decent puzzles, nice job

oh man this is hard, you should at least reveal the tiles you already died to, that would make it much better for new players

Nice little game, cool puzzles

A bit too hard, i wish the checkpoints gives you hearts, nice game

eyyy nice to hear, i forgot to tell you the art was a little bit blurry, just an extra thing for when you start working on the bugs and stuff

Nice little game, def need some art to decorate it a little more, also i suddenly got sent to a trampoline and dies and for some reason went to previous checkpoint instead of my current one.

If you want the game to be more speedrunable, def make the next level fade much faster

This game is jam packed with content, but it goes sooo sloww

It would also be more intuitive if i can upgrade between waves and maybe use money to also heal or buy buffs for my soldiers, it would be more engaging rather than watching 6 of em duke it out slowly for 10 minutes

If that doesnt really fit your intention, then it would at least be beneficial for you to add a speed up button, or multiple ones for that matter

strong doodle jump vibe, i got jumpscared by the enemy lol

Ooh this is one heavy game, i kinda wish we have some prompts to at least guide player through things, it took me a good while to realize that i can move my camera to my actual kingdom at top left, would have been nice if the camera was on that location already by default

Ooh this looks like a big group project, nice job, the camera might have been too jittery, and i didnt figure out how to skip text by keyboard, also i wish we can talk to the creature again in case i skipped by accident and missed a clue

nice little game

I love me some legally distinct ancient videogames, the mario one was a little too laggy, the breakout one was a bit slippery, but the space shooter one was neat!

Neat game, the ui was somewhat too big, and also i can destroy multiple pots by just hitting a single one lol, idk what kind of damage the game does, cuz i got knocked into spikes and instantly dies

nice little game ya got here, im no skill tho lol, at least i got both normal endings

yh what a simple game!

i get what you meant, the intention is that you should start skipping the tracks section to reach the star thing as fast possiblel, the story explains that the purple dude tried to stall you and keep you stuck in the dream so the poison works, which i sould have made some sort of timer about it to emphasis the urgency.

Originally i removed the lose condition which was a basic hearts system because it gets annoying to replay over minor mistakes so i opted to just make you go faster and faster so its hard to stay on the track with the higher speed.

nice game, hoping youd review mine!

nice game, hoping youd review mine!

great game, hoping youd review mine!

nice game, hoping youd review mine!

nice game, hoping youd review mine!

nice game, hoping youd review mine!

nice game, hoping youd review mine!

simple game, hoping youd review mine!

nice game, hoping youd review mine!

You should have been skipping track parts by the time you reached the boss since it starts to drag out, it was intentional so you can learn to do that and not get bored  XD

dude the dialogue's timing is so ass im suprised i didnt waste 3 more hours on it XD glad you enjoyed!

lose conditions is just the ball character touching the gound terrain, so its prob just wacky collisions shenanigans XD

ooh the inverted rocket placement, interesting

i fogor it, so its included in the game page

(1 edit)

pthe rocket got some weird messed rotation calculation lol, i did fixed that and are also planning to add stabilized objects that basically dont rotate along with the vehicle chasis, rn i managed make a rocket one, this should make it very easy to traverse the map

please tell me whats wrong, its very VERY unlikely to have an input error, it could have been the browser youre using or something happened, theres like nothing wrong with the input code which ive gone over more times than i could count (also use the browser inspect thing cuz there might be somthing in the console)