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Me again. I have a suggested fix for you. I noticed that if I use, say, a water ripple effect on a stage and activate this glitch, it screws up the ripple effect. It makes the edges of the screen show what's on the opposite edge. I commented out the corresponding macro and added this to bktGlitch.gml and it seems to have fixed it:

function bktglitch_deactivate() {

    shader_reset();   

    gpu_set_tex_repeat_ext(global.bktGlitchUniform[bktGlitch.noiseTexture], false);
    gpu_set_tex_filter_ext(global.bktGlitchUniform[bktGlitch.noiseTexture], true);      texture_set_stage(global.bktGlitchUniform[bktGlitch.noiseTexture], -1);

}

My game's nearly done, btw.