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cptnoremac

5
Posts
1
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A member registered Mar 19, 2017

Recent community posts

Me again. I have a suggested fix for you. I noticed that if I use, say, a water ripple effect on a stage and activate this glitch, it screws up the ripple effect. It makes the edges of the screen show what's on the opposite edge. I commented out the corresponding macro and added this to bktGlitch.gml and it seems to have fixed it:

function bktglitch_deactivate() {

    shader_reset();   

    gpu_set_tex_repeat_ext(global.bktGlitchUniform[bktGlitch.noiseTexture], false);
    gpu_set_tex_filter_ext(global.bktGlitchUniform[bktGlitch.noiseTexture], true);      texture_set_stage(global.bktGlitchUniform[bktGlitch.noiseTexture], -1);

}

My game's nearly done, btw.

Just bought this, but I still gave you a shout out in my vlog for an upcoming game.Great effect!

I'm also having trouble with this on the Steam version. I'm on the latest version of Windows 10. The game boots to the first room, but as soon as I hit a button it instantly closes. Running with the batch file shows no logs. Running the 32-bit beta version doesn't help. Switching files from my D drive to C didn't help.

Thanks!

Cool game! What's the background track? I like it.