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(1 edit)

It lags a lot, some of the calculations need to be minimized or done in a way they wont eat the memory.

My suggestion is remove the 3D money stack, and the log they arent needed, also try to work around other things.

I have somewhat improved the collisions for the money stack, so it shouldn't lag as much anymore. If you try it out again, can you let me know if you're still getting bad lag?

A different person, but I'll say the lag is still here - not an awful one, but the longer it goes the more sluggish and choppy it becomes, especially as the stack of money grows
I think the stack is a neat idea, but making it static in a form of a filling jar/meter would be easier on this game
Agree with the previous guy on removing the log though, it's really not needed, at least I see no use for it as of now, as it's just supplying redundant information and you can track your production well enough without it, and no special events occur to notify you of
A notification system for available research/completed research would be neat, and maybe a different color for text for resources (or at least a little icon next to them) to signal they're depleted would be more useful
Neat idea otherwise, look forward to revisiting it later in development

Thanks for your reply! All good info to know, I'll take that into consideration