That was pretty fun and very unique. I loved how intense it felt thanks to the sound and VFX.
I played a few times and ended up with the 2nd highest score when I got lucky and got 3 of those ghost spawner enemies to appear. I just let the dude bounce around the room killing ghosts and scored a bunch of points doing nothing.
I like the idea but I think you should commit to the one shot mechanic and make calculating your shot (like in pool) the highlight of the game. Even though I scored a bunch of points it felt like I didn’t really do anything to earn them. Maybe if you only bounced a set number of times it would force the player to plan their shots more.
Great entry overall but I think it needs a few tweaks to the gameplay to really hit