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The amount of features in the game is quite incredible , and it feels very polished for a game jam game.

Unfortunately I feel like the pacing of the game was far too slow, and it didn't feel like there was enough skill expression to make me want to push for a high score.

With respect to pacing, I think the runs should be faster, and the player should die quicker.

With respect to skill expression, I'm not exactly sure, but maybe something like a big bonus for passing through/hitting specific points of interest in a short time period.

Add some extra juice to get some more dopamine flowing, create some interesting synergies between items, and I could definitely see myself buying this on steam for something like $5.

Great job.

Thank you so much for taking the time for the detailed feedback. I am considering if I want to invest the amount of time it would take for a Steam release so it is helpful to know what you consider a good price point for a game like this would be.

Juice is definitely one of my weak points and hopefully I can keep improving in that area.

For my own info, when you say it is too slow, were you using WASD heavily or only pressing occasionally? Looking at most of the entries in the scoreboard, I believe I didn’t emphasis the movement abilities (WASD directional control) strongly enough as it plays a huge amount into your ability to traverse the levels quickly, dodge obstacles, and focus your movement. For me personally, I find the early game to be quite fast and late game has to slow down due to the amount of spikes I have to dodge. I am rapidly using the movement buttons (200+ APM I’d guess) to descend the map very quickly and have a lot of ball control despite some of the random bounces. That is how I was able to get a score of over a million on one of my best playthroughs.

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Happy to help!

I was using the movement keys very frequently. On my first playthrough, I found myself spamming “s” to try and move quicker through the level. 

After realizing I could basically move wherever I wanted, I realized I could probably mop up all the points in the early game, and collect as much cash/items as possible, but it felt like that would take so long that it didn’t feel worthwhile to do.

I still think the primary issue is the pacing - I think an arcadey type game like this should have quick runs with fast action that make you want to hit replay over and over again to try and improve your score. I’d imagine your playthrough that got 1 million points must have taken quite a while to finish, and I’m not sure most players would have the patience to play for that long

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Thanks for providing that follow up info. That is extremely helpful to me. I’ll have to think on this a bit more as you make a great point about fatigue of chasing points.

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It seems like you've got the right mindset, and you clearly have the ability to execute, so keep it up!