Very fun. The music kept me hyped the whole way lol.
Profour
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Cute little game, but man these little guys are addicted to coffee! It took a little while to collect up the last few guys, but I did manage to find them all.
It would’ve been nice to be able to have a minimap or something showing discovered locations, because I had to make several passes to gather enough ingredients to actually rescue them.
Nice job!
I like the little world that you created and the fact that the objects in it are the mini games. I failed hard on the first day because I didnt fully understand the carrot minigame, but once I figured that out, I was able to rapidly get out of the negative score into the positives against on day 2.
Fun game!
Really love the artwork and the cozy vibes. I was a little sad that my room reset when I left to go and gather more materials, but I think thats probably an easy fix if yall plan to keep working on this game.
I would like to have seen some dialog from the characters in the world to help fill out the atmosphere. The character writeups were interesting on the itch page and I was hoping for more when I was playing the game.
Nice work!
Wow, superb artwork, and absolutely adorable game concept. Loved looking around this little scene trying to find all of the cats. I eventually found them all, but one of them gave me a bit of trouble before I could spot them haha.
Really loved this game and I think you could easily publish this concept on Steam if you kept working on it.
So good! This is basically cozy katamari damacy! Really like this idea and the execution was really well done. I don’t know how many carrots a snowman really needs, but I had at least three lol. I think I missed a stick though somewhere because my snowman only had one arm at the end, woops.
Really had a lot of fun playing this. Nice job!
Fun little game. Was able to beat all of the levels and see the mega snowman at the end lol. Level 5 I think had some pretty scary/spooky music. I guess the army of snowmen in that level were not so friendly haha.
If you decide to keep working on this game, I could see this as being an interesting extension to the game “Unrailed”, but you have to clear out the path in a different way.
One small feature I would’ve liked to see would be a small amount of self glow/light around the character. I definitely ventured way out into the dark and nearly got lost because it was hard for me to tell what I was hitting against.
Nice job!
Loved the pixel art for this! Really nice asethetic.
I avoided the snowmen because they looked pretty mean, but I think they were actually edible (and not enemies that could hurt me) lol. It wasn’t until I was a dragon that I just started to eat everything because I felt powerful enough haha.
Fun game!
It took me a little bit to understand how to layout the initial first selections so I made enough room for the subsequent segments that opened up, but I thought this was a pretty fun puzzle game once I got used to the layout and path decisions you have to make. I was able to beat the game on my third try once I understood the importance of placement and space.
I think it may be nice to be able to see ghosts outlines or something of what the future blocks will be so you can sorta plan a little bit for your current block with knowledge of what is to come. It was definitely possible to work yourself into a corner without even realizing it.
Really nice job on the aesthetic and vibe of the game as well. Very cozy for sure!
Cute little minigames and liked the progression of Minty from kid to moody teenage years lol. I had some difficulty with the sprinkles minigame, I’m not sure if I was supposed to spam A and D even faster than I was or what, but I always failed that one. My end score was 19.
Nice work putting it all together and I really liked the character designs/art!
Loved the story interwoven between puzzles! Felt much more impactful to me to have the story included.
As for the puzzles, I wasn’t a super big fan of the seals as they became a timing problem, rather than a logic problem for the puzzles. Just a matter of personal preference and I’m sure there are many players that like having both in the puzzle. I would maybe have the seals move one tile for every tile that Icylo moved, then it would be predictable and require a little bit more thinking on the player’s part. Definitely would make the puzzle design harder though.
Overall, really great game. I played all the way to the end and really enjoyed every step of the way.
Fun little game! I was able to get through winter with 17 cats total, but only found 10 unique cat types. I liked that you allowed the player to keep going after winter and the scene changed to spring!
The petting animation lock for the cat felt a little bit long to me, but other than that, I really enjoyed this one.
Wow, I’m not sure what it was about the gameplay, but I got into like the perfect flow state and then suddenly looked up at the counter and I was at 183 mountains lol. Loved the little mountaineer pixel art and the control + physics interaction moving between hat and human form was played really well for me!
Really great work and kudos again for the nice pixel art!
So much fun. I was able to get my park rating to 140 and I suddenly had like 500 guests flooding into my park lol. That made me laugh pretty hard when I just saw the flood of people coming into the park.
One suggestion I would have would be to have the build pane minimize at the bottom when you are trying to place the building somewhere. It took up a lot of screen real estate and I would have liked to build on the bottom side of the park as well.
Really nice work putting this together during this short game jam!
Really beautiful artwork! When I saw the background, I was really hoping to be able to run further to the right and explore the world more. It really pulled me in immediately.
I found the snowflakes a little hard to see a first, but once I adapted to it I was able to collect a lot of them while avoiding the dog.
Really nice work for your first game. Definitely keep it up!
Love these coop multiplayer style games. Very creative idea and I’m impressed how fast you were able to put it together for such a short jam.
I would echo Virtual Turtle’s suggestion of making the block placement faster/instant. I kept trying to single click and it never placed so I thought I was doing something wrong or there was a bug. It wasn’t until I tried to long click that it started to work.
Nice job!
Very cute game! Loved the little sheep models. I was able to upgrade all the way to my third sheep pen.
One small suggestion, it would be nice to include some control instructions on the game page because I tried WASD at first and it didn’t work, then realized arrow keys were the correct control.
Overall, really nice cozy game!
Interesting concept. I was able to get to be level 3 a couple of times (giant big cat), but I didn’t have a clear grasp of the lose condition with respect to my status bars on the top. Maybe I was overfeeding my cat lol? Not sure, but had fun nonetheless running around tapping the different resources.
My first shot I nailed the enemies from a super long range and I thought oh dang, this is gonna be easy. I then subsequently failed every shot after that lol. Really fun mechanic of rolling the snowball to the size you want and then loading it up into the catapult. I did have one big fat snowball that could barely fit onto the catapult, but when I launched it at full power, it never seemed to come back down.
Love the concept and really fun game!
The intro video was pretty funny.
I found some of the puzzles a little bit frustrating as the solution was obvious, but the position of things felt like they were purposefully set up to punish/troll the player. I think the health drain mechanic could probably have been reduced, or some of the positions of the blocks be a little bit more forgiving/generous to the player.
Overall, pretty nice game. I liked the graphics and the effects that made the world feel more lively.
Was able to get second on the leaderboard :) I initially had some trouble with the really fast moving enemy, but I figured out a strategy that helped control them better when they spawned so they wouldnt immediately come running into me. After that, it wasn’t too bad until wave 21, then things really started getting crazy lol.
I did have an issue a few times where an enemy would stay far out of bounds. I had to use my right click to sorta send a missile off in that direction and hope I could hit them. It was usually the evasive enemy that would stay far out of bounds.
Nice work on this game! I had fun :)
Very fun! I love the time limit/time reversal mechanic to limit your exploration until you get better upgrades/tools to handle the different challenges. I had a little bit of difficulty with the wall jump at first, but it wasn’t too big of a problem as I was able to adapt to it fairly quickly.
Really enjoyed this one. Keep up the great work!
Really great Whalepass integration. Was very impressed by how much you used all of the features with missions/challenges and multiple rewards for every level in the Battlepass!
I really, REALLY, liked the staff that was worth 10k points in game. That thing absolutely destroyed everything lol! Fun game loop, but it would’ve been nice if there was something that prevented the player from kiting monsters. I was able to pretty easily dodge most things pretty much indefinitely, so an occasional hyper fast monster or maybe monsters that shoot bullets could help add some challenge to players that are constantly running away like I did.
One small request, but I would’ve liked to have a setting to disable to CRT filter. It definitely adds a more retro feel, but I felt like it hid a lot of the great graphics work that yall had created.
Nice job!
Really great tutorial to introduce the player to the game! I liked the mechanics, especially the charge meter so that a player doesn’t just spam continuously, but instead needs to be mindful of how much charge they have and allow for some time to recharge.
Some of the early waves felt a little bit slow to me, but maybe that is ok to let the player warm up.
I looked for the whalepass integration, but couldn’t find it. There were a few buttons on the main menu that didn’t work for me. Are those buttons supposed to work?
Really love the graphical style you’ve got going on with this game. Did you do all of the art yourself?
I thought the level design was really well thought out and interesting, but I felt the enemies were a little too punishing. My bullets felt very ineffective against them, but that may have been partly because I didn’t have many upgrades yet? I keep collecting the yellow/blue essence returning and then dying shortly afterwards a few times, but it wasn’t enough to unlock much in the battlepass.
I was looking for the Whalepass link to discover.games button, but I couldn’t find it. Did I miss it somewhere?
Nice work on putting together this beautiful looking game!