Just saw the results and this game looks very familiar to another game I have seen in a different jam. Was this made for this jam or is there a common template that people are starting from?
Profour
Creator of
Recent community posts
Really fun and loved the artwork! Managed to work my way through all of the levels.
I did run into one bug initially where I accidentally pressed “r”, thinking it would rotate the item, but it instead reset the level while I was holding the item. After it finished reloading, it thought I was permanently holding an item, so I had to hard refresh my browser to get back to a good state.
I liked the inclusion of a bouncing item and a floating item to vary things up. I think if you were to continue this game, I would like to see more specialized items like that where you would need to take not only their shape into account, but also the way they interact with other items.
Really fun! Only feedback I would have is the other heads on the ground were in the way sometimes and I wish there was a button to swap heads, rather than it being an auto pickup. Definitely preferred the yellow head out of the options. The boss felt a little bit too easy to me, maybe because of the inherent Mario mushroom type mechanic of having a head gives you one hit invincibility effectively.
Great job!
Ya as a solo dev, I only had enough time to implement crane game functionality on the boat. Multiplayer took a lot of time to get everything synced over playroom correctly (still a few issues there). Glad you enjoyed it with your girlfriend as that is exactly the kind of experience I was aiming for!
Loved the creative interpretation on the theme and your execution was amazing. Loved the puzzles, especially the last level mechanic was a really nice pinnacle to the whole sequence of levels.
Don’t really have anything to add other than I think you have a wonderful foundation to build upon if you wanted to carry it further. Graphics, audio, puzzles, everything felt really good to me!
Man this was tough! The segments that caused you to bleed speed were brutal, but it felt pretty well balanced as there was usually a segment afterwards with trees where you could really full blast speed to regain ground on the avalanche. The ultra tight turns at 500m+ really did a number on me though and I had difficulty managing that plus the icy lakes.
Cool game and really well done with the audio of the avalanche increasing/decreasing. Definitely added to the pressure of the game.
This was super addictive. I had to stop playing because I had already gone for over 30 minutes and was basically unstoppable. The cannons having a piercing shot felt super overpowered, especially once you had a lot of damage and reload towers.
One issue I had was everytime I bought a tower, it would cause my whole setup to shuffle around because the newly bought towers would appear next to my core. That was slightly annoying especially late game when I have a certain setup I want to maintain to get an ideal coverage of the buffing towers.
Another suggestion I would have is it would be nice to see a damage tracker for each tower so I can see which ones are contributing the most to the defense.
Really well polished and fun game tho! Made it to wave 30 and could definitely have gone further.
The graphics were so adorable I was getting ready for a cozy adventure as a shark, but then the bullet hell storm hit me with dozens of projectiles were flying around hahaa. What a startle that was!
I had a little bit of difficulty biting other things or landing solid hits with the teeth. Some of the enemies seemed to get glued onto me if I got too close to them, which then made it harder to dodge the bullet hell mechanics. I was able to collect 3 pieces of trash and lasted about 40 seconds on my best attempt though!
Really really loved the art for this!
Really fun! I had a lot of difficulty on the grinding segments, but the other segment’s QTEs I was able to do pretty consistently. Loved the graphics and chill vibes of the game. I was able to get decently far, but the score requirements ramped faster than I was able to get good wheel multipliers. I think there is probably a little bit of tweaking there that can be done, but overall this was a really solid game that I had a ton of fun with. Really great job!
I had some issues with the bomb launching. It seemed to have an effect on the first countdown, but after that I wasn’t able to get it work reliably.
I was able to kill the final boss though! The platforms were nicely placed to make it obvious for me to jump over his attack, then jump back down to shoot at him.
Nice work!
Really fun! I didn’t get a chance to try out the multiplayer, but the singleplayer experience was really smooth. I liked the small details of the lights spinning and the garbage going flying when you accidentally bumper into things. I noticed I was able to get some multiplier on my score sometimes, but I’m not sure if that was because I was going a certain speed, or was carrying multiple trash bundles at the same time.
Congrats on beating it! Really appreciate the time you put in as there are so many games to look at in the jam. And yes, the multiplayer is mainly so people can suffer together lol. But I think it can be encouraging in a way, since you can see other people struggling or you can show them how to do things differently/the right way.
You make a great point about the final statue area. I was running a little short on time and didn’t get to polish it as well as I would’ve liked, but I agree it can also be fun to have a little bit of exploration in these kinds of games too.
Thanks again for the kind words and playing!
There are a few time skip spots that I’ve found that enable you to shave even more time off from doing it the correct way.
I think the fastest I was able to do it “the correct” way was around 4:30. But with some of the shortcuts, I am down to 2:19 for my fastest. I think I might be able to get down to ~2:10, but I’d really need a perfect run.
Wow, what a crazy game lol. I played several rounds, but the best score I could muster was 84 which was really tough in itself.
Some feedback I’d have is that the randomness was a little bit punishing if you were unlucky in not getting the generator things to multiply your score. The controls also weren’t quite as precise as I’d like and kept slightly missing where I wanted to drop things as it felt like they moved into too large of increments to fit onto the crazy pile of things on the ship.
Funny game and good selection of music to go with this!
Hah, ya definitely spent a ton of time working on this. I personally like the stress as it helps me get faster and learn things quickly in these tight deadline jam scenarios.
I had an absolute blast playtesting all of the level designs and attempting to speedrun it afterwards. Some of my friends are getting close to sub 3 minute full speedruns which is insane.
Thanks for playing!
Wow, this game is amazing. I played through all of the levels and really enjoyed the game loop. The music and animations of bashing on the button and printer really felt great.
Small feedback I would have is that the reset position button was closer to the toggle view than I would’ve liked. I hit it on accident a few times after making lots of adjustments and it made me really sad to see it all get set back. It would’ve been nice to see at the very end how many pieces of paper I printed, because I definitely wasted a lot lol.
Great game!
Very fun! Reminded me a lot of stacklands. I was able to beat easy mode on turn 75. It is incredibly important to upgrade your tools to be able to target all plots!
I played through part of the tutorial and then it froze on me so I just skipped straight to the main game. One thing I didn’t fully understand was the importance of watering the land. It showed up as both an action I could perform, but also one of the bad event cards. As far as I could tell, it didn’t seem to increase the value of crops either, but I was possibly doing something wrong.
Really fun game!
Thanks for the info. I’ll have to do some research as to why that doesn’t work with Godot’s controller inputs. My controller worked fine on browser version and downloadable exes, so I’m not quite sure what happened.
Sorry for the issues, but thanks again for getting back with that info. Very helpful!
Base game concept is really well laid out with the tools, inventory, and buy/sell setups. Main issue I had was how water hungry the carrots were. I planted a lot in the beginning but I was not able to keep up with the water demand so most died. I was then stuck in a bad situation where I was doomed to not be able to pay rent because I ran out of carrot seeds :(. I think if you make the water requirements per plant not as harsh, this would be a great start to a farming game.
I also had a question about when plants get sick. What was I supposed to do? I tried watering them more, but that seemed to make it worse.
Overall, nice work putting together this little farming game.
Loved the art style, especially the main character. Reading the main gamepage write up was very helpful as the information contained in the tab menu was essential for me to create the potions correctly. I also really liked the inclusion of atoning for your sins as it created a nice time pressure between making potions and then needing to go elsewhere periodically to break up the pattern.
Small feedback, but the image used for what I would call a garlic clove was a little hard to figure out what it was (the white one near the entrance portal). I was able to figure it out by knowing what the other 3d models corresponded to image-wise. Tweaking that one image could help make the recipe a little more intuitive.
Really nice work on creating this cute little game.
I was able to beat the first two levels with all diamonds, but I had some difficulty with the third level. Wasn’t able to beat it, but I think you had a good game loop.
One piece of feedback I would have is that it felt like the slide activation was slightly delayed from when I pressed the button by like a quarter of a second. It was enough that it made the first diamond of level one a little tricky to get right (kept getting caught on the metal crossbar above it).
Nice work!
Agree with others that a tutorial would have been nice as I read the game page instructions and it didn’t fully click until I retried several times. Eventually I was able to deposit a few flasks into the output, but boy it was tough.
Maybe it is my mouse DPI settings, but I had a hard time juggling even just one flask. The flasks felt very sticky to my mouse. It would’ve been nice to have a more zoomed out view and I could perhaps throw the flask back up into the air to get more time waiting for the correct flask to appear.
Nice work putting together a game for the jam!
Nice work on making a complete game for your first game jam and only learning godot for two weeks! Definitely have a good grasp of the fundamentals and can make even bigger games from this in the future.
Small feedback I would have is it would’ve been nice to have a hotkey like “R” to restart the level rather than having to press the button. That would’ve made it easier for me to keep retrying every time I failed. My highest score was 2229, but even that was quite tough for me to get.
Nice work and hope to see more games from you in the future!