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I liked the achievements system, it's a an over kill for the jam. I also liked the different enemy types as well as the idea of different weapons although I don't know how to unlock them, the menus are very polished too.

The bullets spawn at the wrong place, they either spawn around the player or spawn at the right position but the player collider pushes them out of place which I think is the actual reason because they do collide with player, at one point the bullet spawned behind the player character and hit him in the butt pushing him like 1.5 meters away xD 

If the bullet was functioning properly the game was going to be very good, but it's a something understandable given the time restrections.

Thank you very much for your feedback. I think I fixed this bug but it always comes back, I was going to set the bullet to spawn where the player was looking but this makes the aim very inaccurate which really frustrated me because I was aiming at the enemy in my tests and not hitting the bullet. , this made me redo the system by making the aim spaw point always look at where I was aiming on the map, this caused the bug that if you shoot with the mouse too close to the character the bullet can shoot to the ground or go out otherwise, but I've already fixed this in a new version that I'll upload after the jam

Glad you fixed it, but if it happens to remerge again you can place the bullet in a separate layer and make this layer not collide with the player, spawn the bullet at the weapons muzzle then rotate it towards the aim point, this way it will go to where you are aiming and won't hit the player in the butt and push him forward, which was very hilarious xD