Thank you so much for trying our game! Love to hear that snatching victory from the jaws of defeat was a highlight for your players.
To answer your question re: conditions, we wrongly assumed that mechanics to remove them were unnecessary as the game world is modeled after our own reality. If you're tired? Sleep. If you're hungry? Eat. If you're freezing? Start a fire. To list all the possibilities would've inflated the book and to list only these few examples seemed like advice that didn't add to the text in a meaningful way. But if we had to do it again, I think I'd add a page on removing conditions anyway to keep gameplay simple and quick.