What I liked:
- The music was simple but great
- I like the progression of items, and wanting to get enough money for the next item to see how powerful it is
- I liked the parallaxing background
- Felt very nostalgic of many flash games I played back in the day
Feedback:
- Got an error when trying to look at the credits (null function or function signature mismatch)
- It seems that you have no influence on the shooting position, and that you get to influence the outcome once you have items, and so you have to play several times at the start where you can't do anything in order to get to the more fun part of the game
- By the time you get better items, random objects that you encounter don't seem to matter too much - I wish they were more impactful so I can be excited by the rng of how my next run is going to play out, as opposed to basically knowing how it's going to go (use item to go fast, then activate spring when I'm close to the ground)
- I really didn't like how going above a certain threshold cut my speed down to around 40 - I saved up all my money for tnt, and then very quickly went too high, so it felt like a waste of my hard earned cash :(
- Items should be able to activate at the same time - I tried to use a bomb at the same time I had a spring active, and it did nothing, which also felt like a waste of my hard earned cash :(
- I think the speed of items should be additive - so if I a faster rocket that sets my speed to 50, and then a slower rocket, it should add to my speed, not set it to 30
I had lots of fun with this one, it really brought back a lot of memories for me, nice work!