What I liked:
- Lots of really nice general polish. Menus and UI’s were great.
- Achievements were cool and made it feel like a finished game
- Nice slowmo when you dodge a bullet
- Different weapons looked interesting, but I wasn’t sure how to unlock them
- The way the points were tallied up at the end of each round was a nice touch
- I really like the idea of a special reward for players at the top of the leaderboard - it’s a very nice touch to encourage score chasing
Feedback:
- It seems like half the time I fired my gun, no bullet would appear, and this was especially frustrating because you have to wait so long to get another shot
- I may be wrong but it looks like you don’t have invincibility frames on your dodge? If not, I think you should definitely have I-frames for the dodge
- Wish there was a more clear indicator of where you were going to shoot - the indicator felt to be shorter than I would have liked
- Enemies sometime spawned right ontop of me which felt like there wasn’t any counterplay - an indicator to show where the enemy was going to spawn a short while before it actually spawned would have helped
This felt like the closest to a full game out of every game I’ve played thus far, very well done!