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(1 edit) (+1)

What I liked:

  • Lots of really nice general polish. Menus and UI’s were great.
  • Achievements were cool and made it feel like a finished game
  • Nice slowmo when you dodge a bullet
  • Different weapons looked interesting, but I wasn’t sure how to unlock them
  • The way the points were tallied up at the end of each round was a nice touch
  • I really like the idea of a special reward for players at the top of the leaderboard - it’s a very nice touch to encourage score chasing

Feedback:

  • It seems like half the time I fired my gun, no bullet would appear, and this was especially frustrating because you have to wait so long to get another shot
  • I may be wrong but it looks like you don’t have invincibility frames on your dodge? If not, I think you should definitely have I-frames for the dodge
  • Wish there was a more clear indicator of where you were going to shoot - the indicator felt to be shorter than I would have liked
  • Enemies sometime spawned right ontop of me which felt like there wasn’t any counterplay - an indicator to show where the enemy was going to spawn a short while before it actually spawned would have helped

This felt like the closest to a full game out of every game I’ve played thus far, very well done!

(+1)

You describe my gameplay...