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I’ve seen a lot of really good bolt-genre-a’s-staple-mechanic-onto-genre-b’s-gameplay-goal in this jam and this is one of my favorite takes!

Very impressed with the presentation; the soundtrack is vibrant and the pixelart simple and solid. The keyboard options are a very clever way of combining comfort settings with the strategic depth of what you can form words out of.

My only suggestions are either minor or repeated below - I think my only unique one was that it might have been nice to see more of the tower’s ‘map’ so to speak from the main screen; I only ever saw combat nodes and the choice between the two of them didn’t seem particularly relevant, whereas if I knew when I would likely reach a different type of node… that would have fueled some more excitement I think!

Solid entry! Well done, best of luck with future development plans!

Oh wow, thanks for the review! That's a good point that combat isn't super different between the choices if there are multiple combat in a set, I'll have to think about how I can make that more interesting.

And showing more of the tower is a good idea, and would let you formulate a plan.

I'm a little confused though and not sure if you also meant you had an unlucky roll and only hit combat nodes...if so, there are 2 other nodes, a treasure that can reward you with a new 'key' to use or gold, and an upgrade nodes that let you train attack, defense, or max health.


I appreciate the feedback, I will return the favor tomorrow!

I don’t know how lucky/unlucky I was - I definitely saw the other nodes at some point, and those are a great addition, I just wish I’d been able to plan towards them - as it is, when I was starting out, I wasn’t sure if it was just combat after combat until the first treasure node showed up!

Ooh ok I understand now. I agree, being able to scroll the tower to see the upcoming options makes sense. I'll be sure to add that in. Thanks again!