Thanks for confirming :)
So basically it should work the same as other animations. But essentially you can create animation clips for the different animations and add the sprite frames to the animation clip. You can then use an animation controller to control which animation is played. This guide should explain it more clearly: https://learn.unity.com/tutorial/introduction-to-sprite-animations
If you would like a demo Unity scene with an example implementation and I’d be happy to send it if you could send me an email to deadrevolvermusic@gmail.com.
I hope this helps.