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Thanks for confirming :)

So basically it should work the same as other animations. But essentially you can create animation clips for the different animations and add the sprite frames to the animation clip. You can then use an animation controller to control which animation is played. This guide should explain it more clearly: https://learn.unity.com/tutorial/introduction-to-sprite-animations

If you would like a demo Unity scene with an example implementation and I’d be happy to send it if you could send me an email to deadrevolvermusic@gmail.com.

I hope this helps.

(+1)

i will send you a gmail and i will be very happy if you can send a demo of it, it will help me a lot in learning new solutions, my gmail is lghl151004@gmail.com, i will send you a mail as soon as possible, thanks

Thanks, I’ve sent it over.