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I think you need to strike a balance between giving out something to entice players and keeping your cards close. 

Right now I feel there's too little to go on and you'll probably miss out on a lot of players since many won't bother to download something they don't even have a clue in which direction the game is going. It would be a shame as there are not too many dark themed HS games out there.

The trick is to reveal a little enough to entice people to download to try and yet retaining flexibility by keeping things vague. Now your demo situation is more like totally no info rather than being vague. 

Hope this helps!

I completely understand where you’re coming from. Right now, I'm still finding my niche and learning the intricacies of game development, which is why the game is marked as being in development with a demo version. My goal with this early release is to set the stage and build interest without revealing too much, but I get that it might currently feel a bit too vague.

As the game progresses, especially with the first major update to version 0.1, more elements of the story will be revealed where they need to be. I’m aiming to strike that balance you mentioned, and I really appreciate your insights on how to improve that approach. Thanks for your support, and I hope you’ll check back to see how the game evolves!

You're welcome! I look forward to playing maybe a V0.3 or 0.4 ;-)