I completely understand where you’re coming from. Right now, I'm still finding my niche and learning the intricacies of game development, which is why the game is marked as being in development with a demo version. My goal with this early release is to set the stage and build interest without revealing too much, but I get that it might currently feel a bit too vague.
As the game progresses, especially with the first major update to version 0.1, more elements of the story will be revealed where they need to be. I’m aiming to strike that balance you mentioned, and I really appreciate your insights on how to improve that approach. Thanks for your support, and I hope you’ll check back to see how the game evolves!