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(+1)

A very fun physics-based game!

I have 2 main pieces of feedback:

  1. A clearer distinction between objects that you can swing on vs just background art would have helped usability a lot - something as simple as making them different colors I think would suffice
  2. I wish there was incentive for moving fast - something like  getting more points if you are moving faster. Once I figured out I could avoid most things by just swinging low and attaching to previous objects behind me to not go too high, the pace slowed down and I was able to get second place quite easily on the leaderboards, but it didn't feel as fun as when I did a super long swing that made me shoot across the screen. If you can incentivize those big swings, I think it would feel extra satisfying when you pull it off.

Nice work!

(+1)

I too felt like i should add some distinction. But got a bit delayed with the project. I will add it in next update and as for adding more points, I'm thinking of something like added bonus when he falls.