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(+1)

Wow! One of my favorites from the jam!

I loved the background art, the explosion particles, the sfx, and lots of other things.

I really like how you kept it simple - it was well scoped or a game jam game. 3 types of enemies was enough to keep it challenging and engaging.

My feedback:

  • The ship turned at too fast of a rate - I had to release the keys very quickly to make sure it wouldn't overturn. I wish the default was less sensitive, or that there was a menu option to adjust this
  • The audio for the ship was kinda abrupt/ buggy if you are doing several very small movements - I think because it's triggering the same effect every time a key is pressed. Maybe you could mitigate this by not playing the sound effect if it was very recently played.
  • It felt a bit too easy to get bullets. At the start they feel like a very valuable and limited resource, and then after a couple seconds of ships colliding into eachother, you have more bullets than you would ever need
  • I think you could make getting points more exciting - maybe extra points for killing ships as opposed to them running into eachother, maybe bullets pierce or have aoe and you can get multi hits, or maybe you can stack up a multiplier by getting many kills in quick succession. Also you could add some classic arcade juice with colorful numbers and numbers racking up

Really awesome entry, very well done!

(+1)

Thank you very much for the feedback! I'm very happy that you liked it!

Really balancing the number of bullets was difficult and didn't turn out the way I wanted.

I was doing these juice effects with shiny numbers just as the jam time ended XD! But after the jam is over I will send the improved version and you can check it out!