I played a very similar game submitted to this jam that is played from first person perspective. Your implementation confirms my theory that playing from third person really helps me guessing how close I am to obstacles and invoking the feeling of falling . Still it's not that easy to estimate if you have already passed an obstacle or not and the character could as likely be travelling horizontally.
The visuals work well, and the sound when passing a bonus circle is cute. Could be more challenging overall.