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(6 edits) (+1)

The following review is based on the first version of the game and I wrote it without knowing what kind of improvement/bug fixes would be done later. So this is a very personal review at an instant T. Please download the latest version and play it to make your own idea of this game!

The first thing that catches the eye in Jinx is the beauty of the art. The 2d illustrations are gorgeous, detailed and accurate and everything is lively and colored with taste. The 2d art is beautifully rendered with adventure creator which does wonders here compared to other 2d engines. The animation of the witch is a little more clumsy, but still works like a charm, particularly with the style of the character that is so funny and weird! What an original character design! :D

The game itself is not very difficult, the progression is easy to follow and good, with clear objectives. I don't have much to say about the gameplay, it's classical and if you like point and click adventure's you'll feel at home. The scenes are beautiful so that makes the game interesting to visit, with various items to gather here and there - they might be too obvious to find sometimes, such as the mushrooms. The world is actually well thought, with different areas to visit, in the past, present and future of the witch. It's really a good idea, and the design/coloring of the witch itself does change depending on the era. I like her kind of hippie style in her youth! And her cyberpunk clothes are unique!

There are other funny creatures and situations that occur during the story. The dialogues are short but the rants of the grumpy witch make great punchlines. There are some texts that I didn't understand, but it might be because of translation issues. I found a few bugs too, such as a mug hotspot that doesn't disappear after taking it, but it's not a big deal.

I did also like how we travel to the other eras. It's quite smart from the dev to have included an additional icon at the bottom. I was initially wondering what it is for, and why there is the game's logo included when we play, but it quickly became obvious that I'd need it to progress at some point. Good idea!

I don't know what to say to conclude, but I enjoyed the game and it is of high quality for a jam. I can't say today if I will remember it until the very end of my life as one of the most incredible games I've ever played but hey, it's just a jam game after all! It might miss a little something to make it definitely memorable, such as a longer story (I don't know), but all the ingredients are here to make it a potential winner of this Jam, from the quality of production to the ideas. Nothing prevented me from enjoying this game and its silly conclusion! I'd be happy to see more games with this funny witch!

(1 edit) (+1)

Thank you so much for your detailed review! It is really interesting how you experienced the game. And it makes me so happy that you like the graphics, world and especially the character.

Do you remember what part of text it was that you didn't completely understand? Maybe I can improve on that. English isn't my native language either, so it can always be a problem of the translation.

Also thank you for the encouragement during development. It was a difficult time for me and this was really helpful and motivating. It was a bit hard to keep the other work in progress locations for me and not showing them during dev in the discord, to not spoil to much about the story of the game. :D

(+1)

I'm sorry but I don't remember which text(s) I found hard to understand. When I watched the stream of TigerJ, I didn't have that feeling. I think it's not really translation issue, it's more that some short texts can be understood differently out of context, and sometimes I was like "what's she talking about?" lol. It's not an issue, it's probably just me, but I wanted to say it. Don't worry anyway, your game is great, I loved it!