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(+1)

I could not get on that leaderboard. :D

It's a unique concept for sure. Pretty well polished, simple gameplay. Great jam entry.

Thoughts:

  • Hit boxes are too unforgiving. I would clip enemies that didn't even look like they were visually touching me.
  • I'm not sure what I would change here, but I kept mixing up what buttons did what. Maybe try directional controls? Pressing upwards relative to your position is flip, forwards is dash, and down is shrink?
  • I kept losing track of what abilities I still had and what I didn't. Maybe some color coded dot indicators on the player in the direction of the motion?
  • My biggest frustration is when enemies would spawn immediately in front of me with no time to react and it was just an insta death. I'm not sure if you have a spawn range or not, but adding or tweaking it would be welcome.
  • Some abilities would trigger in the wrong direction as I approached corners. I'd do a 1-pixel sideways dash when I meant to do an upwards dash. Adding some sort of threshold for the dash that either takes you around a corner or leaps off of it might help.

All in all it's a fun little game that has potential to be even better. I hope you do something with it!

Thank you for taking the time to leave a detailed feedback! I had challenged myself to step outside of my comfort genre's for this game jam & that has led to more areas of improvement than I thought but I am welcoming them with open arms as I see the player's perspective. :D

I've been noting all the issues down. All in all a few days of work & the game balance will improve massively (hitbox values, spawn range) I think the biggest challenge would be controls but having 2-3 control schemes (the directional ones as you mentioned & even control mapping) would cater to every player.

Again thank you for playing it & helping me improve the game!