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(+1)

A fun little card game to play. Not convinced yet that Trick isn't always the best option (or I've misunderstood the scoring). Glad you added a post-jam version with restart functionality.

(5 edits)

Cheers! I am considering reducing the max multiplier (behind the scenes you’re collecting Jacks that act as the multiplier count, which is part of the reason why the limit is 4, the other part of the reason is the 5 rounds).

The game distills to a balance of:

  • sacrificing some cards to get multiplier
    • kind of like betting you can turn the game around? a bit like koi-koi
  • keeping your high cards for late-game
  • trying to figure out what the P2 might have
  • trying to get the Ace to give you an edge

In traditional Agram the winner is the person who wins the last round—all the other rounds are just preparation for the main event—so even there it’s about playing in a similar style.