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If this version needs 1MB chip ram, then maybe it can be called Elevator Action A600 ? Or if it needs 2MB then A1200?  I cant run it on an A500 setup.

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Renaming is not an option at this point. I already have a OCS version running without sound. Minimal sounds are even possible.

I see. The way I got around this issue with one of my games was to speed up the sound samples by 2 octaves, so they squeeze down to just one third of the original size. Then just play those back at 300% slower speed.  Thats how they did it with the Domark Star Wars game, so just an idea.

I took another path (because sfx were taking really too much space), silenced some sfx & music, only left a few ones (shoot, jump, die, fall...) and it's not so bad, and it runs on OCS.