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Finally I found the time to play a first entry for this jam. I have played other Francium games before this one, so the world and character wasn't totally new to me. I enjoyed to see the cute robot again. The level design felt like something from my childhood. Especially with the unusual top down view, it felt like i was sitting on the floor in my child's room and playing with a toy robot. I think Roboto, the protagonist has a cute way of acting and thinking. I especially liked how he was afraid of using the stairs.

It was fun to see different types of gameplay in this small game. Everything worked well for me and the timing/feedback felt fair. Only in the hammer scene it would have been nice if I could have directly tried again instead of combining the hammer again. Francium Prologue has a perfect length. I had a long day of work and really wanted to play at least one of the jam entries afterwards today. Looks like I picked the right one to start with!

Overall an enjoyable and surprising new episode of the Francium series. Looking forward to see more of them and curious what style experiment will be next.

Congrats for submitting this new Francium story episode in time!

Thank you Kiki for the nice comment! I'm glad you had fun with the game. It's not perfect but it's good to read that you liked the top down view and the character of Roboto! I can't help but feel that there's something wrong with this game, and I can't really find out what. I think it's just personal, and related to the fact that I try to make the King (Gerard) character so detestable/despisable (on purpose) that everytime I see him I want the kind Roboto to hit him once and for all :D Of course in the whole story (going through all episodes) things are changing and this nasty lazy fat Gerard will evolve to a better person thanks to the robots, but in this Prologue he's just the worst version of himself and I had to deal with it XD
Anyway I agree with everything you said, including the hammer minigame. I just did that way because it was convenient and faster for me, and also to be honest because it makes the game a little longer when the player has to use the hammer item again and again...
I think I know what style will be the next one :) Now I just need to find the good moment to work on it! Thanks again for your encouragements and for playing my little game!