Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! 

The tool definitely has a lack of documentation at the moment, I haven't invested much time writing tutorials and making more exemples teaching how to integrate it into a real project.  And this is one of the reasons that's its free. I will do it in the future, however. I just didn't know where to touch because of the lack of feedback.

I have integrated the tool into a couple of projects, this is one of them, you can use as reference: https://github.com/ycarowr/CardGameHexBoard

Also, keep in mind:

  1. You have to extend/modify the card interfaces to process data from your own game. This is probably a runtime object that represents a card in your game model and  holds all the information/state of a single card.
  2. You need to write a wrapper to bind the hand interfaces and your game rules. It acts as a controller where you have a player reference and its hand. With that, the UI can react to events or changes in your game model and receive the data from the item 1 and move it to each UI card component to do the processing.

Regarding the amount of inheritance and delegation used, could you be a bit more specific where did you find too much? I am aware of the use of the sub class sandbox in the project, but most of the time is the following: Interface -> BaseClass -> Concrete classes

It would be amazingly helpful if you could send me an email pointing out problems in the implementation, suggestions to improve or maybe a even better solution. I am looking for to improve the usability of the tool, I just need more information where to touch :)

This is my email:  ywrycaro@gmail.com

Anyways, really thanks for the feedback! I appreciate it very much.

thanks! I'll contact you by email in a bit.

I feel like there is a gap this could fill in the unity store... Just needs a bit of polish :) I like what I've seen so far.