Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ycarowr

12
Posts
95
Followers
394
Following
A member registered Feb 08, 2016 · View creator page →

Creator of

Recent community posts

Indeed, thanks for checking that! I will make a fix for it

We will give another pass fixing issues and adding some stuff that were left behind, such as music!

Thanks for the feedback! 

You are welcome. Let me know if you have any issue and
I can't wait to see the results!  haha

Sooo, we are actually preparing a Web - Single player version that illustrates better the idea of the game. 

And! We are working also on a version where anybody can setup to stream on your own channel. So sorry for that, but we didn't manage to get everything done within the time available :(

(1 edit)

Thanks!

o/

Omg! Thanks for the donation!
About the documentation: I started some drafts and its coming out slowly, I apologize for that but I am currently working full-time and involved in a couple of other projects. Stay tuned! 

I am also gathering more feedback about the project architecture and improvements! Feel free to contact me with suggestions! 

Hey! 

The tool definitely has a lack of documentation at the moment, I haven't invested much time writing tutorials and making more exemples teaching how to integrate it into a real project.  And this is one of the reasons that's its free. I will do it in the future, however. I just didn't know where to touch because of the lack of feedback.

I have integrated the tool into a couple of projects, this is one of them, you can use as reference: https://github.com/ycarowr/CardGameHexBoard

Also, keep in mind:

  1. You have to extend/modify the card interfaces to process data from your own game. This is probably a runtime object that represents a card in your game model and  holds all the information/state of a single card.
  2. You need to write a wrapper to bind the hand interfaces and your game rules. It acts as a controller where you have a player reference and its hand. With that, the UI can react to events or changes in your game model and receive the data from the item 1 and move it to each UI card component to do the processing.

Regarding the amount of inheritance and delegation used, could you be a bit more specific where did you find too much? I am aware of the use of the sub class sandbox in the project, but most of the time is the following: Interface -> BaseClass -> Concrete classes

It would be amazingly helpful if you could send me an email pointing out problems in the implementation, suggestions to improve or maybe a even better solution. I am looking for to improve the usability of the tool, I just need more information where to touch :)

This is my email:  ywrycaro@gmail.com

Anyways, really thanks for the feedback! I appreciate it very much.

Sure, I realize it later when I scrolled down and checked the game description. My bad.
The only problem was the platforms, I was getting stuck all the time :(

My Z key works to go inside the first stage, however I cannot hit any of the 4 foes inside of it. There is no attack animation too.

Hi, thanks for the amazing art, I made a game and I used some of these assets.
Link: https://ycarowr.itch.io/hexroes

(1 edit)

Just one thing, please, add "W" and "arrow up" as a jump key too. I really liked the art of the game

Oh!! That's a really fun game!