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(5 edits)

Alright. Nobody's mentioned it seems, but you cannot recover health in V1.0.

  • The Orc ability falsely tells your health bar that it's regenerating, and then you're hit, and fall right back down to the value of the health you were previously at.
  • Secondly, health potions don't heal outright, and the player can't tell if it's an item that needs to be used, or if it's applied. If it is automatically applied, it doesn't recover health.
  • Thirdly, 5 kills for one health potion which restores 30. That is 5 potential, yet guaranteed hits for 30 health. At least there's no contact damage when it comes to enemies.
  • Lastly, waiting around for 20 seconds does not recover health. I've timed it past a minute without change, decided to go into combat, and the health is still unchanged, but with less health from the guaranteed hit of a monster.

Furthermore, I actually recovered health when Immortal Brutality wore off. A meager 10 health, but that seems to be the only way to heal outside of combat.


... It seems that Orcs cannot turn in the Materia quest.

(2 edits)

Thank you for turning in these issues! I checked and it really is like that for the orc in version 1.0, which is quite weird as for example, passive healing works for the human... 

I could not replicate the materia quest issue you mentioned, though, but will look into it regardless.

These issues will be fixed in the next version, which will (hopefully) be done soon. 

If you experience any further bugs, I will be very pleased if you tell me about them.

Again, thanks for reporting these!

EDIT:

Just found the issue which prevented you from healing! If you hadn't mentioned it it may have gone unnoticed as it was a 0, where 1 should have been written. Thank you!