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Faustto

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A member registered Sep 19, 2021 · View creator page →

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Thank you for turning in these issues! I checked and it really is like that for the orc in version 1.0, which is quite weird as for example, passive healing works for the human... 

I could not replicate the materia quest issue you mentioned, though, but will look into it regardless.

These issues will be fixed in the next version, which will (hopefully) be done soon. 

If you experience any further bugs, I will be very pleased if you tell me about them.

Again, thanks for reporting these!

EDIT:

Just found the issue which prevented you from healing! If you hadn't mentioned it it may have gone unnoticed as it was a 0, where 1 should have been written. Thank you!

Sadly, I have depricated this game! Thus, these bugs won't be getting fixed. 

I am currently developing another FMG game Growing Explorations, if you want to check that out.

Sorry to dissapoint!

It should work normally. On the right under the map, the mission will be displayed. Keep in mind, you have to talk to the NPC, which is close to you when you spawn, in order to get the next missions. Killing enemies will give you materia, which is the blue item on the left, under the player picture. You can use that in shops. Healing is automatic - you will recover slightly every 20 sec. You can open the controls menu when ingame, by pressing ESCAPE then clicking the button. It will show you the main controls of the game, such as the different menus. Hope this helps, if you have any further problems, I will hapily assist. Also, I am working on a documentation page for the game, so soon there will be a tutorial if you get lost with stuff like this.

I don't think there are pc to android emulators. Also, it is hard coded to work with keyboard so it probably won't work even if there is one

Probably not. Making an android version would mean making a whole seperate game in some sense, because of the engine I use. Maintaining something like that would be very hard, so unless I find a way to develop them in the same time, there won't be a port for android.

Funnily enough, I am working with an AI artist to make alternative art for the game. I am hoping to have all portrait alternatives done soon and continue on to making more growth stuff!

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I don't understand Russian, so I translated your comment with google translate, so I hope I am giving you a good response. In this version, you have to attack by holding the mouse button. This has been changed and in the next release you will be able to yet again click to attack.

Thank you for the feedback! Let me clarify some of the points you mentioned.

  • You can exit menus by clicking the same button you opened them with like I for info or O for quests
  • Autosaving is something I have thought about adding in the past, but didn't come around to do so. I will think of a way to make something of that kind
  • Defence and resist have always been hard to balance, but as I am thinking of amping up the scalings of the game sometime soon, they will be reworked to follow suit
  • Capping XP when a growth stage is available is a temporary thing. There will be a huge change to the world map coming in the next big update, which will also add more statues, so you will be able to grow easier
  • There are some huge changes to abilities I am currently doing, as I know they are pretty bad currently. The elf will receive quite a bit of changes, so things will be quite different
  • Scaling will be getting reworked, thus this would not be a problem
  • There are some changes to enemy AI I am currently experimenting with which will make them easier to deal with. Also when the world is reworked, monsters will spawn only in certain locations, so you can fight them whenever you want

Hello! As I do only the programming behind the game as well as most of the pixel art, I am not certain how Vlision, the artist who works with me makes the renders. From what he has told me I assume, he has a morph for the body and for faces he uses premade ones as base, then changes them up a little to fit the character. I will ask him and add another comment if there is a difference from what I have mentioned, but as he is a bit busy lately, I don't know when that will be. Hope this answers your question at least a little!

No you can't. Bodyfat doesn't really have an effect on how the character looks. It was supposed to make the girls look more shredded but as the game has been depricated, it hasn't had an implementation

Sadly no. Porting the game over to android would take too long at the present stage and it would also mean developing two instances seperately, which would be impossible for a sole developer, like me.

There will for sure be! A total of 10 stages are planed and currently there are 5 so a lot  more growth will be present. As to when new stages will come, I am not too sure, as Vlision, the person who makes the renders, recently experienced an SSD problem, which led to the loss of all the created character models. He is now remaking each of them, so it will take quite a bit for new stages to come in, but I am hoping, if enerything goes right, to have 1-2 stages come in the update after the next.

The Windows version should run on Linux systems. I have a friend who can run the game on Unbutu. If you cannot run it, I will make a special Linux export with the next update which should be pretty soon.

There are a ton of new things. I will mention some of the bigger changes as I don't want to go into too much detail:

  • The biggest thing is probably the orc race, which is why the update has been delayed. It comes with its unique ability and perks
  • Combat rework - not a complete overhaul, but it has been changed severely
  • Leveling rework - a new statistic, as well as a better level-up mechanic, has been implemented
  • Minimap - a feature requested by many people
  • Tons of new textures
  • Some lore

That about rounds up the bigger stuff. There are, of course, more things that have been updated, but you will have to wait to see them.

The programing for the update is done, there are only renders left. The reason for the delays has been my and Vlision's university schedule. You can expect a release by mid May.

The update is pretty much done! There is just renders and pixel art left to make before release

Sadly no! It has been dropped for about a year. I am currently working on my other game Growing Explorations. If you haven't, you can try it out!

Thank you for the in-depth concept! When a demon race eventually comes, I will make sure to take inspiration from the ideas you gave! Some of them, are a bit overboard like the extra arms, but stuff like the demonic features growing along the character, are definitely up for consideration. Also, the video you linked was very informative!

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There is a save system! You have to press ESCAPE while in game, then hit save and choose a save slot. You will need to reopen the game to load a save though. With the new version, there will be more info about menus.

I have thought about a demon race and it will for sure come sooner or later. The next one will be Orc. After that, the focus will be on implementing all growth stages which will be 10 in total. With that done, a new race will come every 1/2 updates. Races are really easy to implement it is just the renders need to be done, which is what limits releasing them frequently. If you want, I would be glad to see a description for a demon race! If you have any other suggestions, you can either comment here or contact me on discord (faustto), which I check more often.

By companions do you mean the NPCs? They grow even at the current version! It may be because of the bad explainantion of how to play the game, but there is a little story with interactions and fights too, which do involve them growing.

I have watched a few videos of Spore and having very strong enemies is indeed a great idea. There is something simmilar coming in future updates, which is more like a boss, which you will need to outgrow in order to defeat. I will think about making something like that.

More enemies are coming! The main problem, because of which there are only 3 right now, 5 if you count the bosses, is because sprites for enemies are hard to make and the artist I comission works quite slowly. I am now having them reowork the sprites for the old enemies, after which I will implement 1-2 per update, some of which will be much stronger as the current ones are 'Tier 1' opponents.

As the game is focused on pixel art, the current lakes do a great job. Making them circular will be very hard, as it will involve making a pixel art shader, which is very hard and I don't think it would make the game better in any way.

If you have any other ideas, feel free to share them either here, the game's discord server or personally to me!

I have thought about making an android version, but it will be like rewriting the code of the whole game, so it probably won't happen any time soon. As for browser version, I don't think it will be possible, because of how heavy the game is.

Thank you for the kind words! This race concept is amazing! As you may know, there is a new race coming in the upcoming update - the Orc. It pretty much has the exact same negative and special traits, so if a goblin comes out, its will differ. Nonetheless, I really like the idea of a very quick race and have been thinking about making one, after the Orc is out. Don't know what it will be but, I may get some 'inspiration' off of your concept!

It is supposed to be like this as the game is four directional. I can easily make it aimable, but I don't know how fitting this would be. I think the combat is fine for the time being, but in the future there for sure will be some changes coming to it so this problem shouldn't be apparent by then.

Well, yes! But there is some Height and Breast growth too, although not very much.

There will! Currently there are only 5, but in total, there will be 10. So we are halfway there I would say! Though new stages won't come in the next update too, because we are planning on adding a new race instead.

Thank you for reporting these issues!

I will now comment on what you mentioned:

- The first issue will be easy to fix, so I will patch it soon

- I will look into the elf's skill. I personally haven't experienced this bug so I hope I can reproduce it

- The dwarf's skill, should work, as when I test it it lets me move just fine, a little slower though. The damage reduction should work too.

- The potion bug has already been reported and I will try fixing it soon

The newest update is currently only for Patrons. It will become public pretty soon, but if you want to check it out right now here: patreon.com/faustto

You can press E when their name pops up above them. You can see the game's controls by pressing ESC then clicking the controls button

It probably has expired as the server does not have boosts. Here is an active one: https://discord.gg/JYgMMnZaBs

No it is not. I have been very busy with work the past two months, which has slown the development a lot. An update is coming before christmas for sure.

The game is made with the Godot engine. It is a node based programming engine, which uses GDScript or C# for its scripts.

Can't say an exact date yet. Probably somewhere within this month.

Sorry for the late response! I have replied to your comment on patreon so I won't repeat myself too much, but the bug will be fixed by next update.

Making an android version will be pretty much remaking the whole game. I may someday do it, but I can't say when yet

It doesn't matter when you use them. They are stored as points, which are displayed under your stats. It is written like "GP x (amount of points)". As long as this text is displayed, you can press K to level up a trait. The points work fine when I try it out in the exported version so I don't know what the issue may be like.

Thank you and I hope you like it when it comes!

Thank you for the feedback! Most of these issues are known, so I will explain why they were left to come with the update.

The rendering problem happens only if your monitor has a refresh rate above 60 Hz.  This is because of the game's engine and I am not sure how to exactly fix it. You could enable VSync in the settings, it should help to an extend.

The enemy spawning is known to have this problem. I have tried fixing it a couple of times, which made it more rare, but it still happens occasionally.

You have an XP bar under you HP. Also a sound is played whenever you level up as well as a little popup text appearing onto your character. There are some UI changes coming in 0.4, which will improve the ability to see these things, so it should be better then.

There will be clickable icons in the UI to access all menus with the overlay update I am doing, so entering the menus should be a bit easier.

You gain the special cards only when you experience a growth scene. You can then use e growth point to choose a skill to enhance. Also they are the same skills every time unlike the random ones you get upon level up. Keep in mind that they have a max level each, meaning you can upgrade them only 3 times.

I know what you mean by having a better environment, but as I haven't found a pixel artist who is willing to make sprites for the game, making such things is quite hard for me and as I am not a very good at arts, I do not want to ruin the look of the game with my doodles, so this will be held off for a bit until I have someone who has the skill to do it.

What do you mean by edit?

You can grow 2 times in this version. New stages are coming in the update which is coming this friday, so stay tuned for that!

It will be very hard to make, as the game will need to get almost completely revamped for it to work. It may come in later releases, but is not on the horizon on the coming releases.

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Thank you for commenting! Your ideas are great, although they will be hard to implement.

Companions will probably come to the game at a later version. Currently, the main focus will be on making the first story chapter. When it is done most of the more essential features of the game will be present.

As for potions, they will get an overhaul pretty soon. They will not be as 'advanced' as the previous game's, but will definitely work in a different manner as they are currently quite overpowered.

Finally, mobile will be very hard to do, as it would be like making a whole new game. As I said, the current focus is to finish the first story chapter, after which I may try to make a mobile adaptation, if it is demanded by the community.

Also, as for content, stay tuned for the next update, which may or may not be coming in a few days. :)