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I liked this a lot but my one small critique is that your one-time ability to do infinite damage was mostly inconsequential in deducing the solution to a puzzle. In most cases it was fairly quick to figure out what it needed to be used on and it was basically irrelevant to the solving process from there. 

That aside, I liked the simple visuals, and there were some solid puzzles. I especially liked the last puzzle because there were definitive problem spots that needed to be explored in depth and it was easy to experiment. 

I also thought that the ending was cute. :)

Yeah, I'll concede that the mechanic was implemented mainly so that it would fit the jam's theme; in a retake, I'd likely scrap it. I'm glad you enjoyed anyhow!