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Dee <3

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A member registered Jul 09, 2020 · View creator page →

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Yeah, I talked about the mechanic below - if I’m honest, I made this one to prove to myself I could still make puzzle games in really short amounts of time. I suppose I have proved that, but you can see how the quality suffers as a result, can’t you?

Yeah, I'll concede that the mechanic was implemented mainly so that it would fit the jam's theme; in a retake, I'd likely scrap it. I'm glad you enjoyed anyhow!

Ahh, a fun lil' thing. Extra tentacles seem a bit buggy - seems easy to get caught on stuff - but it's mostly simple and it works. Nice job!

Ooh, I see! I’ll look at changing that when the jam ends. Thank you!

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Thank you for the recommendation!

Oooooh, I didn’t think of that- but it makes perfect sense and I can see how it happens. Thank you for reporting!

Huh! Weird - that sounds like it might be a problem with your keyboard? Puzzlescript pretty much handles input itself, so I can’t imagine what else could be causing it.

Oh, wow. This is great - I love word games, and having to guess several different words at once is a really neat challenge. Very original idea; good job!

A great little story! The minigames were pretty fun - I recognise the lack of an indicator for the button mashing one was due to the deadline, so that's fine. Although, at one point, I did clearly miss the green section in the timing minigame and still get a tick; might be something to look into?

Sprites and dialogue were lovely, too! All in all, good job.

Got a lil' puzzle game if you'd like. https://itch.io/jam/brackeys-12/rate/2971490

Checked out your game too, as is tradition - it's quite lovely!

A very nice little game! A suggestion: for replayability, you could keep track of how long the player took to save every dog? Perhaps even keep a highscore. That said, I like this a lot.

I liked this game! It's funny how mundane, boring tasks can become stressful given a time limit.

Although; where was the quota? You lose when you get too stressed, not if you miss any quota - perhaps the game should have been named something stress-related instead? Minor nitpick, really. 

Great game and great job!

Yo- this is great!! Really simple and intuitive mechanics, but surprisingly hard levels nevertheless.

Ahh, a fun silly little toy. What more could I ask for?

The drawings are really charming - I'd love to see a more fleshed out game in the artstyle. Nice work for 4 hours!

What an elegant little idea! I love the risk vs reward dynamic that you've set up; that's always a great tool for making player choice meaningful. The premise is quite amusing, too - fits the theme perfectly. I could see this expanded into a much larger game.

Good job!

I like the idea of a platforming puzzle game where you have to push crates around, and I can see some potential in the concept from the puzzles at the start.

I found most of the following puzzles could be circumvented just by jumping over everything and pushing the boxes on their side, though; perhaps this could be fixed by carefully considering how high the player can jump and disallowing box rotation? It would also be nice if the pushable boxes were a different colour to the walls, too.

That said, this game is a fun little playground, and it's nice for the amount of time you were allowed to spend on it.

Ehe, thanks!! 

Thank you!! :D

I don’t blame you, it’s a pretty tough puzzle game! I’m glad you enjoyed, though.

I, like one of the people below, didn't realise you could carry multiple animals. I also didn't realise you needed two of each species to save said species; while that should have been obvious in hindsight, both could likely have been clarified somewhere ingame.

Also, requiring 2 of a given species does make the game slightly luck-based, as you don't know where the other member of the species is when saving the first one, and may not find it. Perhaps the location of the second member could be revealed after the first one is saved?

The rain and eventual flood appearing on-screen was a nice touch. Giving you point for both theme and graphics for that.

The NPC which said 'I hope it doesn't rain too much' was great, too! Honestly - love that. Hilarious. 5 fun score for that alone.

All in all, great work! This is quite impressive for a first jam game, at least, in my opinion.

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I, like one of the people below, didn't realise you could carry multiple animals. I also didn't realise you needed two of each species to save said species; while that should have been obvious in hindsight, both could likely have been clarified somewhere ingame.

Also, requiring 2 of a given species does make the game slightly luck-based, as you don't know where the other member of the species is when saving the first one, and may not find it. Perhaps the location of the second member could be revealed after the first one is saved?

The rain and eventual flood appearing on-screen was a nice touch. Giving you points for both theme and graphics for that.

The NPC which said 'I hope it doesn't rain too much' was great, too! Honestly - love that. Hilarious. 5 fun score for that alone.

All in all, great work! This is quite impressive for a first jam game, at least, in my opinion.

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Everyone praises the voice acting, and I don't disagree; it's great.

I think this game captures the feeling of having several plates spinning at once fairly well.  However, I also agree that the number of tourists to keep track of and how far you had to go away from them at times to collect resources made the gameplay a little tough. Perhaps the game would have been more manageable with a wider camera, or a mini-map (although that may defeat the point)?

I'm also not sure why there's a sprint button, as there isn't really any reason you'd ever want not to sprint. As is, it's just something which you hold down the whole time.

Of course, all these are footnotes; you made a pretty fun game.  I'm impressed by the level of polish - nice job!!

Here's a link to the source code!!! https://www.puzzlescript.net/editor.html?hack=8249c02ca46b1902e43054b844656d9d

…oh- of course!! I can’t do it now, but as soon as I can I’ll upload the source code! :D

Thanks!! :D

Thank you!! That level is likely the toughest (hence why I put it at the end), no shame at all haha

I reckon you’d believe me if I told you it was the thing that came first, BAHA

Thank you!! I'll admit - if I could make any change, I'd make the ending a little more clear. It was meant to be the rat getting caught in a little cage, haha.

Thank you!! Puzzlescript is a very good language which makes it fairly simple to make stuff like this quickly once you’ve a little experience with it - I’d chalk most of it up to that. 

Neither of those! Try playing around a little - this one’s a little bit of a trick :3

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They were meant to be something like a pop-up cage; don’t worry, the rat’s fine! Just off to cheese prison.

Glad you enjoyed!!! :DD

Aw, thank you!! :D

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It's a shame about your friend - but while I can definitely tell you had to scale the project back a lot, the player does feel very fun to control! I'd play more if there was theoretically more.

And, of course, the art is great - especially the player.

Holy crap, this game is good.

Ooh, it's working now!

Aw man, I'd love to play this game, but  as everyone else is sayin', black screen, haha.

BAHA I thought the "die" option on the terminal item said "dio". oops, goodbye run

Well, I'll look forward to seein' whatever you make in the future!

I suppose if you ever feel like it, that could be material for a future update, eh? that said the game seems pretty finished as is so it'd more just be a matter of whether you'd rather mostly leave it as a finished product or have a lil extra fun with it. considering you spent 2 years on it you've already done far more than enough

Aw, I thought they'd be, like - the equivalent of choosing characters. In any case, the game's really cool!

Do all the costumes have different effects, or is it just for cosmetics? I can't tell.