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Really fun time! The wizard fireball is great and super fun, how'd you handle that code wise?

Thanks, I'm glad you enjoyed playing it. The fireball is essentially a standard projectile, except that it speeds up over time and on hit, instead of dealing damage, it creates an area of effect object that deals damage every tick.

Nice! How did you handle the increase in velocity? Does it increment each frame or are you using a timer of some kind?