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(1 edit)

ok so i found 2 glitches

both on this map

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so if you run into a normal tiny bump at high speed you sometimes go to space

and if you go through the finish too fast it doesn't register (didn't happen this run but in the test it happened idk why)

Not Anonymous, skip to 2:15 and watch

Kodub, correct me if I'm wrong, but I think since the car actually has areodynamics taken into account, we can say that the higher the speed of the car, the greater the downforce. Thus the suspension is squashed and your car rides literally 0.000001 pixels above the ground (an exaggeration). So the hitbox of the car's chassis hits the road piece before the wheel's suspension can lift the front end causing the car to take flight. (sorry if my explanation is hard to understand, i'm trying to improve it)

Yes, I think this is correct!

I've also gotten that finish that doesn't register. Braking just before the finish makes it count tho

This is a bug I'm looking into fixing for 0.5.0!