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Kodub

270
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A member registered Feb 22, 2020 · View creator page →

Creator of

Recent community posts

Hm... I think I would need some more information to be able to fix this

Would be cool! But a friend feature would probably be added first

It's not possible to import your profile if the leaderboard server is down.

It's also not possible to import profiles from illegal versions of the game since those versions can't upload the profile to the server

It's not possible to import your profile if the leaderboard server is down.

It's also not possible to import profiles from illegal versions of the game since those versions can't upload the profile to the server

This is intended! This is how it works in real life too as long as you're driving fast enough

This shouldn't be a problem as long as you don't do multiple requests per minute.

Also depends on if this is something running continually or just every once in a while

This will be changed next update!

I'm not sure about the quick play button though

Copy pasting will definitely come at some point!

Not next update though

Probably sometime around april!

Different surfaces aren't planned since the physics wouldn't really work well.

Banked track pieces will most likely come next update!

I have no plans to stop working on this game as long as it remains popular and people keep playing it.

Unordered checkpoints aren't planned for now.

Changing the checkpoint color after passing it sounds like a good idea though!

This is coming in either 0.5.0 or 0.6.0

Other cars aren't planned anytime soon, but maybe in the far future!

Respawning at checkpoints are coming next update

Split times are coming next update! Multiple ghosts might come then too but it hasn't been decided yet

There will be a proper terrain editing system at some point!

But there will also be a lot more colors for the blocks next update

This would require an expensive license from Apple, so it's not really solvable for now.

There are ways to get around this though

Do you know of any public domain sound effects for this?

Finding good sound effects which are loopable usually takes a long time

I'd like to add some more realistic lighting, but since most people seem to play PolyTrack on low-end devices I'm not sure how much I should focus on this

I think adding an option to start from anywhere would be better, but I haven't decided on exactly how I want to do this yet

Maybe! I'm not sure that there would actually be a huge advantage to using a controller.

But I feel like this is difficult to test without adding it to the game, at which point removing it would be difficult.

Maybe in 0.6.0

Nothing, these runs will be automatically deleted once the verifier system gets to it

An airbrake is coming next update! Boosters maybe in the future

This is due to floating point inaccuracies. There is no plan to fix this currently

Is this still a problem?

The community seemed to be mostly against controller support in the past, since people worry it will give players using controllers an unfair advantage.

It might be possible to have separate leaderboards for keyboard/controller, but it'll be quite easy to cheat and submit a controller run to the keyboard leaderboard.

Make sure hardware acceleration is enabled in your browser

The track is corrupt, but it still shouldn't crash the game

I experimented a bit with this, but it was difficult to make the turns smooth enough without adding too many vertices

Respawning at checkpoints is coming next update. Boosters maybe later

Thank you!

I still haven't been able to reproduce this reliably.

Does it happen often for you?

Maybe!

When watching another ghost from the leaderboard it is possible to pause/unpause when using the spectate mode by pressing space.

It's not possible while playing though.

That's a good idea. Should be quite easy to add.

I'll see if I have time in 0.5.0.

I'll do an experiment with the cloud shadows too when I have time.

Checkpoint respawns are coming next update!

This is a difficult problem to solve, since the pillars need to be slightly shorter to not go through the road and cause z-fighting on the underside.

I've been looking into a solution for this for a while though. Maybe I'll figure something out!

Very long replays are not verified.

I've been thinking about limiting them to 99:59.999 though.

This is a bug I'm looking into fixing for 0.5.0!