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Kodub

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A member registered Feb 22, 2020 · View creator page →

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Recent community posts

Interesting! I've never noticed!

I'll try to fix this.

Thank you!

Do you have a way of reproducing this?

From what I've seen this seems to happen pretty much at random

I'd like to, but I don't think it's a huge priority right now

More colors for the blocks and other track parts are coming next update!

You won't be able to choose any colors in the same way as the car, but there will a lot more colors to choose from.

I've been thinking about open sourcing the game once I don't feel like working on it anymore, or when I feel like most of the ground work is done. I'm a bit worried about how it would affect cheating though

At some point, I'll change the spectator camera so it doesn't lock the mouse so you'll still be able to use all UI elements as usual.

For now you can pause and unpause using space.

  1. Not really!
  2. Maybe stunt will come in the future, but it's not something I'm planning to work on anytime soon.
  3. Do you mean on mobile? Maybe! It's not something I've considered

The game is made using Three.js and TypeScript. It uses Ammo.js (Bullet) for physics.

Old web versions are available at the following links:

https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1

Older versions are not able to be downloaded though.

I probably won't have time to look at this bug for a while.

Meanwhile you should be able to unbind A and D in the settings.

Any previous version of the game should still work fine, but they won't be able to connect to the new updated leaderboard server.

I can't afford to run separate servers for every previous version of the game.

This is due to the shadow system being used.

The mountains might be changed in the future though.

The current shadow system does not allow the track to cast shadows on itself.

I'm looking into adding a higher graphics setting for shadows which will allow this though!

This is intended since every physics update breaks determinism

I don't know.

The game doesn't control the maximum framerate. Your browser does.

It would be possible to add, but I think the community is against adding incremental steering to the game since it could provide an unfair advantage.

Different cars might come in the far future. The vehicle would probably be selected by the track, since otherwise there would always be an optimal vehicle which everyone would pick.

Even small changes which seem like they wouldn't change anything can still cause big changes due to the butterfly effect

Any way of reproducing this?

Is the timer frozen? Or does the record update to match the current time?

I haven't been able to reproduce this.

This would be good to have actually!

The finish & checkpoint hitboxes might be adjusted in the future

This is probably just a network issue

Can you see if there is an error in the dev tools console?

You can usually open it by pressing F12.

Nope!
This has been fixed now

Do you have any suggestions for scenery blocks?

Changing the color of track parts is planned at some point.

https://beta-polytrack.kodub.com/

It is possible, even in web builds.

But it seems like the community is mostly against controller support since incremental steering would provide an unfair advantage.

Hello!

Right now I need to create each color variation manually, but in the future I'm planning to having a color picker instead.

The game checks for determinism when you start the game. If you didn't get an error message then it's all good!

An author field for tracks is something I'll probably add for the next update!


This is a bug with how the time is displayed. The difference is correct.

It has been fixed in 0.4.0

The mountains are quite buggy, and it's quite difficult to fix so the mountains might be completely reworked in the future instead

Yes! I'd like to be able to keep track of stuff like this in the future

I want to do this, but the choice to include, or not include some countries might be controversial.

  • Total time would be interesting to see!
  • Respawnable checkpoints might maybe come later, but there are many problems
  • Watching ghosts from the leaderboard is new feature in 0.4.0!

This will be fixed in 0.4.0!

There will not be any "accounts", due to legal reasons and the security responsibility.

But in 0.4.0 you'll be able to export your profile and create a back up so it can be restored!

(2 edits)

The beta has ended with the full release of v0.4.0.

If you have any tracks you made in the beta please export and save them, since the beta will be removed in the future.



Hello everyone!

The 0.4.0 beta is finally here, and you can help test it in preparation for the final release here:
https://beta-polytrack.kodub.com

The game now uses WASM for physics instead of ASM.js.
This should improve performance, but might affect determinism.
So I'm especially interested in if someone is getting a determinism error where they didn't before, or if they did before, but not anymore.

Note that the server for the beta might be unstable or not always running.

Bugs can be reported here in this thread or in the bug-reports channel on the Discord server: https://discord.com/channels/1115776502592708720/1189361613816479854

Probably because it somehow clips into the road.

Not sure why though!

Full controller support isn't currently planned, since the community doesn't seem to want incremental steering.

I have not seen this bug with the fullscreen. Maybe it's because you're using a controller?

There is a downloadable version of the game already