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(+1)

Act 1 is lowkey a vibe. The glitchout at around 0:50 was unexpected, but you pulled it off well! If it was your reversing of the song, I did not really hear the same musical notes forwards and backwards (maybe I'm misunderstanding the prompt - same notes, but different rhythm?)

For Act 2, the bass is more in tune with the drums (You hit a lot of 80s 8th note runs). Addition of the saxophone was a nice addition to the texture to the song. Again with the glitch stuff, this time it was pulled off less well (in my humble opinion) mainly because the Sax was the main line (and got detuned while the rest wasn't).

I like your slapp bass runs. I felt like Act 2 was missing an ending - it just... drops and doesnt come back.

Act 3:

nice reverse piano! you seemed to reverse everything first except for the flute + main melody. Very interesting texture.

Nice piano break. I think you stuck with the theme / vibe of the song. Though the perucssion (hi-hat + the synopated drums) end up taking over the piano, which harms the structural integrity of the piano.

Nice addition of brass! I like the climbing trumpets. Makes me feel like I'm in a 90s spy cartoon.

Thank you so so much for the precise feedback! I had a ton of fun writing this at ( 2 am LMAO), the time I saw what I could improve on to implement it in my everyday video game composing and whatnot. I'm a percussionist, so I sometimes get carried away with drumset stuff. BUt ThAnkS fOr The FeedbAck! 🫵🌲