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Fair, you warned me multiple times in advance, and I still decided to play it, but man, I was still expecting a game, not a psychological gut-punch... But really, great execution of an idea, while it feels hard to achieve a fun gameplay, I think to elicit an emotional response is an even tougher task, and you managed to do that.

The CRT effect is fine, but also bonus points for including the option to turn it off. Did you use a dialog plugin?

Also, how are you doing? Hope you're taking your own advice...

(+1)

Thanks, glad you enjoyed it!

I did not use a dialogue plugin, but boy do I wish I had. I checked out Dialogic, which seems very extensible and powerful, but I couldn't get it to do what I wanted it to immediately so I say "screw it I'll make my own system". And while I did make my own system, it's very rudimentary and entering new dialogue was an absolute pain. But it works, and that's what's important.

And yes, I'm doing fine. I know the game is a bit dark, depressing even. But I think making things about your negative feelings can help you process them. This game has been getting a lot a praise so far, and I feel a little flutter in my chest every time someone says "wow this is great!" or, like you, says that they had an emotional response to it. And I have to reflect on that, realize that that's my desire for admiration, and I have to not let it go to my head. Let's just say, if I hadn't made this game and instead made a different game, I probably wouldn't be processing this praise in the same way. Making this game has forced me to shift my way of thinking about making things, hopefully for the better.