Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Okay, first of all, even though I followed the development process, that knock still scared the living hell out of me, the door is on my right, so it hit the spot.

I don't know if the graphic style was a conscious choice or not, but it begin to hurt my eyes real fast, and it made it really hard to navigate in the room with the "labyrinth". I don't have much experience with 3D, so unfortunately I cannot give any advice, just point out what I saw. The edges or the models had this weird ripple while I was moving, like looking at low-res pixel art in 3D, and the desk to the left in one of the first identical rooms was vibrating as is the room was constantly clipping through it.

If you resolve the visual disturbances and maybe add some kind of a simple narration (voice or text), this has the potential to be real fun.

i actually made the graphics look bad so it matches ps1 graphics but i couldnt really polish it since i sumbitted it 30 minutes before the dealine. the graphics should look like that yes. also im planning to improve the game once i get more expirience as i said in the end screen.

Thank you for your opinion! i hope it was a tad bit fun tho 😅

Yeah, didn't want to come across as too harsh, I actually had fun playing it, just apparently the graphics style might not be my cup of tea then!