Nice work! I’m a big fan of the tank controls and static camera, it itches that retro horror game part of my brain. I’m also a big fan of how sounds change in volume / pitch depending on how far away they are from the camera (unsure if that’s a normal part of 3d godot, haven’t touched it yet)
I do wish there was a setting with volume sliders, as some elements of sound (footsteps) were a lot louder than the background music / ambience.