Okay, I finally got a chance to play on a proper computer so I was able to give this a solid playthrough.
Lots of fun as expected, it still blows my mind the level of quality on this game.
I do have a couple pieces of feedback on gameplay:
- The seems to be a delay between when an enemy finishes an attack, and when they go into their vulnerable state. This delay seems to be especially long for the bunny-type enemy. This can be a bit frustrating because you dodge an attack, and you would expect the enemy to be vulnerable and that it's time for a counter attack, but then your attack does nothing because the enemy is still vulnerable. I think if you made enemies vulnerable quicker after their attack, it would feel a lot better
- Attacking didn't feel as fluid as I was hoping. It seems that there is a cooldown on attacking, but there doesn't appear to be any indicator on what this cooldown is. I would have enjoyed if I was able to chain attacks together fluidly as opposed to having to wait for my attack cooldown to come back up.
- It appears that you can basically animation cancel your death into dodge or parry - once I figured this out, I just spammed dodge/parry and was able to get to the top of the leaderboards
- It wasn't clear to me when parrying would cause the special animation and leave the enemy vulnerable
- In the late game, you have to do a lot of dodging/parrying, so the slowmo gets a bit excessive and hinders the gameplay a bit
Really amazing entry. I think if you put a little more work into this, I could easily see myself buying it on steam for a couple bucks or even more!