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NEAR.MISS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.217 | 4.217 |
Overall | #9 | 3.287 | 3.287 |
Originality | #13 | 3.261 | 3.261 |
Score Chasing | #14 | 2.957 | 2.957 |
Fun | #17 | 3.087 | 3.087 |
Theme | #21 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Everything in the game (both enemies and the player) dies in one hit. There is a leaderboard at the end after you die, and you compete for the highest score
Comments
I could not experience this game at its full potential because of gpu limitations, but this is pretty cool. The environments and effects are gorgeous, and on top of that the gameplay is fantastic. It is incredibly satisfying to hit an attack right after a parry. I need to upgrade my gpu for sure. Great work!
Welp, it's a yollie's game, we're all cooked 😔 lol jokes aside, this really shows the power of juice in a game. Literally. One might look at it and say yeah it has great polish & simple but under the hood it does so many things to make it look simple & effortless. And what can I even say about the VFX, yollie you wizard. Love the artstyle too. Great great fun and you lose time when you catch the rhythm. I do wish the UI was less 3D red blue as that was hard on my eyes but maybe that's just me. The batman arkham games style combat is nicely captured (which is a great choice of combat) but there are moments where it breaks the flow as there might be a cooldown possibly? Overall, great jam entry!
Okay, I finally got a chance to play on a proper computer so I was able to give this a solid playthrough.
Lots of fun as expected, it still blows my mind the level of quality on this game.
I do have a couple pieces of feedback on gameplay:
- The seems to be a delay between when an enemy finishes an attack, and when they go into their vulnerable state. This delay seems to be especially long for the bunny-type enemy. This can be a bit frustrating because you dodge an attack, and you would expect the enemy to be vulnerable and that it's time for a counter attack, but then your attack does nothing because the enemy is still vulnerable. I think if you made enemies vulnerable quicker after their attack, it would feel a lot better
- Attacking didn't feel as fluid as I was hoping. It seems that there is a cooldown on attacking, but there doesn't appear to be any indicator on what this cooldown is. I would have enjoyed if I was able to chain attacks together fluidly as opposed to having to wait for my attack cooldown to come back up.
- It appears that you can basically animation cancel your death into dodge or parry - once I figured this out, I just spammed dodge/parry and was able to get to the top of the leaderboards
- It wasn't clear to me when parrying would cause the special animation and leave the enemy vulnerable
- In the late game, you have to do a lot of dodging/parrying, so the slowmo gets a bit excessive and hinders the gameplay a bit
Really amazing entry. I think if you put a little more work into this, I could easily see myself buying it on steam for a couple bucks or even more!
The game looks stunning,
Love the gameplay, it's very action packed.
Should perform better as a downloadable rather than a web build.
A very polished game, but very, very hard to grasp what is going on! Without a good tutorial or a good page description it took me too long to understand how it works, and even then I didn't really enjoy it a lot :/ It didn't help that even in low graphics settings I got a bit of lag (i have a weak laptop lol).
Absolutely incredible visual effects, and the music is amazing as well!
Unfortunately the frame rate is still quite rough for me even with all settings set to optimize for performance.
I hope to give this another try once I get back on my regular PC with better specs later this weekend, looking forward to it!
Very beautiful entry! The VFX were very impressive although maybe a bit too much during gameplay. I turned down all the settings but there were too many flying colorful bits that made it hard to see what was going on sometimes.
When you attack one enemy its fine, but when you are surrounded by multiple enemies and parrying and dodging it gets hard to tell whats happening. I found myself having a good time early in the game but then quickly struggling to keep up due to the sharp difficulty curve. Once the hammer guys appear its basically over. The timing to parry their attacks is very difficult and their spin attack is deceptive because unlike the other enemies, it damages you without the red indicator on the ground (as they’re spinning). While trying to focus on the timing of the hammer guys I usually just get shot by a ranged enemy from far away, or I die to the spin mistaking it for the normal hammer attack.
Maybe adding some low cover to the environment would help and add strategy as you could lead enemies away from the open when there are too many ranged attackers. The cover could even be temporary like shooting stars or something that randomly land on the ground and break from attacks.
The music, UI, and overall presentation was exceptional and I especially liked the Kingdom Hearts style meter.
The visuals are really beautiful gorgeous! It took me a while to realize there was an option to lower the graphics to run better. I was playing with everything lagging, 😂
Visuals are awesome. Artstyle is eyecatching. Smooth gameplay. Loved it!
Wow super great visual effects. I had a little bit of difficulty at first understanding how to defeat the cube guys that slam the ground. I was able to eventually kill them and keep progressing to harder and harder guys, but I think there is some mechanic in there that I didnt fully understand.
Great score chasing concept!
I really liked the visual effects, and some enemies have different mechanics for defeating them, but I have two points that could be changed in the game that would help it improve:
1 - Focus on performance. It was causing lags during gameplay.
2 - Reduce the blur even more. Over time, it hurts your vision a little.
I believe that this will help the game to get better and better.
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