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Absolutely love the idea of a turn-based bullet hell game! My favorite things here are the feel of the dash (particles & sound), and I think you did great with the art style & graphics too. Obviously this is wearing its Undertale influence on its sleeve, but I do feel like the JRPG combat on our turn is a bit out of place in what is otherwise an action roguelike with more combat-focus rather than narrative focus. I don't mind pausing, but I think it would be cool to have our attacks embodied in the environment still, so maybe something like aiming all our magic projectiles during our paused turn, and then having the enemies try to avoid them? Or maybe forgoing the pause and making "turns" more a push and pull between bullet hell & bullet heaven style gameplay.


Awesome submission, and I hope you'll keep working on it!

Thanks for the feedback! I absolutely agree on your points with the more varied attacks, sadly the fight/spell variety was what had to be cut in the end to get it published. Really like the idea of flipping the script and having a bullet heaven aspect though, or placing your own projectiles. I didn't really consider something like that. If i came back to it or remade the game it would be a lot of fun to take it in that sort of direction.