great feedback on the sudden return to movement after combat, I’ll try think of a way to counteract this without slowing things down too much. maybe a second of I-frame would be enough
slrp
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Thanks for the feedback! I absolutely agree on your points with the more varied attacks, sadly the fight/spell variety was what had to be cut in the end to get it published. Really like the idea of flipping the script and having a bullet heaven aspect though, or placing your own projectiles. I didn't really consider something like that. If i came back to it or remade the game it would be a lot of fun to take it in that sort of direction.
once i got playing i enjoyed the gameplay itself, however i had to refresh multiple times to be able to start. for some reason the ui was locked and i couldn't figure out what to do. i really like the upgrades and progression and the aesthetic, however i think improved sound and ui design would allow you to gather much more feedback.
I really like this one :) the gameplay is interesting, I could totally see a game like this working in a rogue-like sort of way. I love the little kiwi, but some backgrounds would really help the aesthetics. The UI was clear. I don't feel like it fits the theme that well personally, but I still found it very enjoyable. Good job :)
Wanted to give gameplay a 4 but felt a bit clunky. Jump pads were also clunky. Loved the jump on key and the final running on locks segment. Lighting was really cool. Appreciate the voice acting. Very good animation was surprised at the res animation and not just a teleport back to checkpoint. Could have fit the theme better instead of only having one item.
very good visuals and music and sound effects and animations, really enjoyed it feels very complete! i liked the sprite design as well
i thought the sword was for combat at the start, maybe a different tool sprite would have been better like a hoe or something rather than a melee weapon. also a bat attacked me right as i came down the stairs