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Hey!

I’m planning to completely revamp how users can control and use the effect, since I think I’ve found the right way to handle it through the material system in the engine, which should be much more user friendly.
But there's still a lot stuff to test.
For example, for some reason, masked materials start leaving a slight trail in the texture. This is related to the texture format, tho I'm not quite sure how to fix it yet due to the specifics of texture format conversions in RDG.