ahh thanks hatim :)) this was my very first game, and i had a loose idea in my head of what i wanted to do but i didn't know nearly enough about game dev to actually execute haha so most of the development was me pivoting and letting a new shape take hold. actually the opening dialog was added last, which is sort of funny since i think it's what holds it all together -- my background was in writing, but i had read so much in game design articles / textbooks / etc about how visuals and mechanics should be driving everything and writing was bad, so i felt i shouldn't have writing in my games, or use it very sparingly (which is a bit of an overreaction probably on my part lol). anyways it wasn't working and so in dismay i finally added some writing and it really transformed the game into something i was happy with :) thanks for playing!