wow i'm happy i stumbled upon this joey schutz classic! the dialogue at the start is rly beautiful and i kind of just let it wash over me on the first playthrough/couldn't follow the thread then it felt very rewarding playing again and seeing what was going on. there's a very high level of attention paid to every transition between scenes in this game that inspires me a lot. the multiple luigis gameplay makes it feel like almost like a lost early prototype of a different luigi's mansion but also in a dream and also half-remembered, which elevates this game from being one's average plundercore. makes me very curious about how much of this game appeared clearly in your head and how much emerged from just working on it. the switch from earnest chidhood memory to horror story also took me way off-guard.
Viewing post in Winter, 2001: Someone tell Luigi I love him comments
ahh thanks hatim :)) this was my very first game, and i had a loose idea in my head of what i wanted to do but i didn't know nearly enough about game dev to actually execute haha so most of the development was me pivoting and letting a new shape take hold. actually the opening dialog was added last, which is sort of funny since i think it's what holds it all together -- my background was in writing, but i had read so much in game design articles / textbooks / etc about how visuals and mechanics should be driving everything and writing was bad, so i felt i shouldn't have writing in my games, or use it very sparingly (which is a bit of an overreaction probably on my part lol). anyways it wasn't working and so in dismay i finally added some writing and it really transformed the game into something i was happy with :) thanks for playing!